Get in the Hog if you want to live!

 
Van Hengel
Nothing Special
Nothing Special
Posts: 251
Joined: Mon Apr 27, 2009 2:58 am
Gamertag: Van Hengel
Location: Utrecht, The Netherlands, Europe (4000 miles East of America)

Re: Noble Map Pack - Gameplay

Wed Dec 01, 2010 8:50 am

They seem to be pretty good don't they? Without the tank/wraith/revenant-domination that completely ruined the fun for me on Hemorrhage and Paradiso, these maps show potential for some of that good, tactical wheelmen hogging that was so much fun in Halo 3. This will probably get me to play Reach a lot more now.
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LouieBlack wrote:
I want to be.. behind him... inside him, If you know what I mean.
 
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Cruckeyee
Master Wheelman
Master Wheelman
Posts: 506
Joined: Thu Jul 01, 2010 1:10 pm
Gamertag: HWM Cruckeyee
Location: Sweden

Re: Noble Map Pack - Gameplay

Sat Dec 04, 2010 4:28 pm

They really need to ditch dynamic spawns on the new maps. There's enough cover for people too spawn in a base. Tempest Slayer is a pain because how you can have an enemy behind you at any time. Tempest Multiflag, however, is a complete joy to play due to the static spawns. It wont turn into Standoff 2.0 with all that cover and all those tunnels that can spawn in.

Same goes for Anchor 9 and Breakpoint. Horrible in slayer but awesome in objective.

Apart from that, I love the new maps.

The time has come, and so have I

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