Fri Apr 05, 2013 4:30 pm
I don't know the exact range of PV but it will completely cover most of the 4v4 maps other than Complex. It gets about 1/2 to 2/3rds of Complex. That might be a 75-100 meter radius? It's easy enough to find out, stand on one end of a large map with a good open view and put someone else at the edge of PV's range (You can clearly see when it terminates) and then zoom in on them with either a DMR scope or binoculars to get their range, that's your radius. You could pretty easily find that out in an actual matchmade game.
I doesn't get a range increase with a scope, and it doesn't see past its max range at all, which is why it doesn't show up on a lot of Big Team loadouts.
EDIT: I just tested it myself, its range is about 75 meters, but it's got a bit of a taper at the end. The taper point is between the 71st and 76th meter (I wasn't interested in being exact, feels lazy now to not know, but oh well) and continues until the 80th meter or so. Within that range window you will be pinged by Promethean Vision when the initial wave goes over you, but you will not be highlighted continuously. So the PV user can miss you if they aren't looking for it.
If you are outside PV's range on activation but enter the 75 meter range while it's active you will be highlighted in red. At 81 meters you're completely invisible to Promethean Vision, even though the PV-user will see their wave continue well past that range, they cannot see through objects at 81+ meters.
At 81+ meters Promethean Vision actually cripples your ability to differentiate targets because the advantage it grants is making everything dichomratic, but at 81+ everything becomes monochromatic and your target acquisition time will suffer.
I didn't grab a common reference point in each map to say "So if you're at X location in [insert popular map] and your enemy is at Y location, that's 70 meters." You'll have to find those on your own.
Remember that PV's range starts close and extends to long in a wave. I didn't time it but the PV user can't immediately see 75 meters in dichromatic detail, they have to wait about half a second for the full range. The DMR scope stops rangefinding and red reticule at 115 meters. So that's 40 meters of engagement range not covered by PV, and we all know that the DMR, Lightrifle, and Sniper Rifle can strike beyond that range. This just repeats the lesson of "Don't use PV in big maps," because you'll miss things and it'll cost you.
^ Credits to Mics R4 Chumps