Tue Jan 15, 2013 3:47 pm
Here's some data I've gleaned from multiple films I've watched myself:
Don't get noticed. Players who try actively to escape notice do much better. It may sound obvious or stupid, but every film I've watched of people doing well involves getting yourself set up and positioning yourself on the periphery of the action. Whole teams can do this, grab a few things to get set up and then just camp out. The action will eventually find you, but if you make a point of having it stumble upon you instead of stumbling upon it you do better.
We've seen it in BTB games, one of which I remember playing with you Sarge. We had the entire half of Ragnarok under control but we lost to mostly camo snipers. It was stupid but there wasn't much we could do about it.
A combination of things make this less "captain obvious" and more Halo 4. Kill times are faster than ever, you can kill extremely fast even at extreme ranges thanks to the DMR, overall it just doesn't pay to get noticed in Halo 4. Everything that was always true before is even more true now.
Strategies for controlling maps should probably involve controlling a few defensible things and then sitting back and letting the enemy kill themselves. You want a strong presence in 1-2 places and you don't want to sacrifice a lot of points pushing for things. Long slow games that feel like stalemates tend to favor the team that's making them feel that way. We know for example that controlling Bravo is important in Longbow, Exile, and Vortex, but what we might not have known is that extending out of them to shoot is nearly unnecessary. In Exile and Vortex a tank can shoot into Bravo and cause problems, but avoiding them is easy and it's better to just let pushes into your territory fail than to try and claim new territory.
Ordnance makes the locations you control less important than the fact that you control them, and watching the game timer will let you know when you need to control what areas. It's important to control certain vehicles and weapons, but the Gauss on Exile can get only a few kills if the entire enemy team is hiding from it. Tanks are different due to splash, you want those controlled or killed ASAP. Other than that most of the winning strategies I've seen involve doing just as I've said above, pick a spot you can defend and control it absolutely.
Every team's biggest weakness is its respawns. You can keep an iron grip on Bravo but you can't get players to spawn in there. You can hide from the Gauss and the Tank and the Banshee but your respawns can't. You can hide with your sniper rifle all day but your respawns don't have sniper rifles. Your chances of dying increase dramatically after your first death. Those are your reasons to eliminate certain threats, your respawns. If enemies don't have shots on your respawn zones, you have no reason to peak out to shoot at them. Someone will get stupid and push, that's where your points are coming from. Dropping a sniper in a key position is important, but chances are that position is key because you're dying trying to oust them.
^ Credits to Mics R4 Chumps