Ragnarok
Spawns
Blue Team- Beach side
Red Team- Cliff (Waterfall) side
Spawns are NOT locked!
If spawn trapped, wait for respawn timer, do not instant spawn.
Starting Power Weapons:
Laser x 1 - Center Hill - Does not respawn
Sniper x 2 -Located beneath each base - Respawn 90s?
Rockets x 1 - Turret - Does not respawn
Railgun x 2 - 1 in Ter. 3, 1 in Red Shotty Cave - Does not respawn
Vehicles (per team)
Mantis - 180s
Banshee - 180s
Warthog - 60s
Ghost - 90s
Mongoose x 2 - 45s
Random Weapon Spawns
Locations are fixed, timers are random
Laser x 2 - Red landing, Blue landing
Sticky Launcher x 2 - Flat Rock (Blue), Outside base (Red)
Binary Rifle - Flat Rock
Incineration Cannon - Turret, the rock near water cave
Saw - Tri Rocks (Red)
Rockets - Spawn at Pelican
Sniper - Turret
Starting Roles
Sniper- Cover hill, then move right or left as needed to cover pelican (if starting red) or turret (if starting blue)
Ghost - Attack Turret, Defend Rockets, then suppress landing zone, Mantis, and/or Banshee
Banshee - Assess map, assist as needed on hill and Turret. Suppress opposing banshee. Do not push aggressively.
Mantis - Move to assist at hill
Lifters x 3 - Jump to hill. One grabs laser. The rest fan out to kill enemies on initial push. Secure Pelican if red. Secure turret if blue. (Rule of thumb, take hill then cover your right.)
Railgun - Go right off spawn (blue team to 3, red team to shotty). Blue use railgun to secure turret. Red use railgun to secure pelican
Basic Map Control
3 on Hill
One center rock anchoring map control (Does not peek head out, only shoots at flanks)
One left side of hill (Red covering turret, Blue covering pelican)
One right side of hill (Red covering pelican, Blue covering Turret)
Turret
Blue: 2
Red: 1
Pelican
Blue: 1
Red: 2
Sniper: Flexible, react to situation, stay behind team
Mantis: Flexible, defend against enemy assaults
Banshee: Defensive, cover middle of map
The Warthog and the Ghost
The Warthog and the Ghost should be used for offensive purposes only, whether that be pushing onto the enemy’s side of the map or pushing out of your own side of the map. Due to the range of the DMR and other rifles, Warthogs and Ghosts cannot survive unless they are sitting behind cover waiting for the enemy to push. Thus, the Warthog and Ghost should be used on pushes or when players need to bring offensive power to far away areas of the map quickly.