I'm putting this here now as it's going to take me some hours to complete and I don't want to get done only to have more topics like it in place. I plan to compile all available Forge info right here, from build spaces, to pre-built variants, to object names and costs. I will included screenshots wherever possible. If you have any extra tidbits or something you want me to focus a bit extra on, feel free to PM me.
Forge World is one giant map, that as seen in the vidoc can be navigated in its entirety. It is also broken up into distinct playable areas that can easily stand alone as playable spaces. It is also important to note that the player can define the playable space, I imagine much like a spawn zone in Forge 1.0. This means that you can build on the island, but only use half of it, or the gulch... or even make a map that includes 1-2 elements but not all.
Default
Picture of "KotHog" (will get into that later) depicting door on the "interior"
The default Forge World as shown on Gamespot has a beginning budget of $10000. It also appears that in "Basic Editing" mode that all objective points, spawn points, weapon spawns are shown, not just slayer or the loaded gametype. This means no more forging spawn points, then switching to CTF and having to start over. All can be done by loading once. This image appears to be every object used to forge Pinnacle
The "build object" menu has the following categories:
The target designator didn't make it into Forge World. Ferrix is sorry...
(Civilian Vehicles didn't make it into Forge World. Ferrix is very sorry..)
If you see or find any more information on the build list, please post it here or PM me so i can try to complete this list.
Gametypes and pertinent questions: The following is information gleaned from the question and answer session that Yozi linked. Thanks to him and HBO for the info!
Baseless Speculation: It seems that when loading Forge there are several Gametype options. The one used in the demos was "Basic Editing"
One of the features that I really wanted in Forge 1.0 was the ability to have 2 or more teams with each team having its own budget and ONE forger per team. This would allow for vehicle, barrier, weapon, and armor placement on the fly by 2 competing teams... could be fun. Hoping that it shows up.
The orange bridge things remind me of the barriers we saw in Invasion where only one team can pass through. Could be useful in objective gametypes where you can make it easier for the defenders to get to their base without allowing the attacking team to use it.
1)Building Blocks-Blocks shown cost $10 each and range from 1x1 and up in short, flat, tall, and tall and thin variations, up to ONE HUNDRED of each can be placed!
I'm loving the idea of having 100 of each as it means you shouldn't really need to worry about using too much of one object. There's been too many times in forge where I've run out of a particular object meaning that I need to use 2 half walls to make a full wall. That also takes up the max limt size so I like this.
My brain just exploded with the implications. Clearly, Bungie intends to ensure we never need another Halo game ever again... those who got into ATLAS before membership closed are very, very lucky.
Also, this forge slayer you describe could be awesome - you got halo wars in mah shooter...!
Baseless Speculation: It seems that when loading Forge there are several Gametype options. The one used in the demos was "Basic Editing"
One of the features that I really wanted in Forge 1.0 was the ability to have 2 or more teams with each team having its own budget and ONE forger per team. This would allow for vehicle, barrier, weapon, and armor placement on the fly by 2 competing teams... could be fun. Hoping that it shows up.
It's been confirmed that "Basic Editing" is the same as forging for All Gametypes in Forge 1.0. So that list is just to choose which base gametype you'll be editing for before you start the game. So it looks like no actual new gametypes will be in that list, but hey, you never know. Source: http://halo.bungie.org/misc/ferrex_forg ... 00722.html LOTS of other good info/answers there. Here's one for Duce:
BK Burger Boy wrote:
So say, if you built an objective gametype that utilized all 5 of the map segments, you would have enough budget to create extensive structures on each part withing the limits, or is the budget intended to be a lot more localized to one area?
Ferrex wrote:
You wouldn't be able to build, say, Lockout in 3-4 places on the map. But you could certainly set up some Hemorrhage bases in a bunch of places on the map.
You can actually build quite a bit and pretty complicated structures pretty cheaply, so if you're imagining some grand battles across the entire length of the map, going from base to base, I'm pretty sure you could manage it.
I think it's forged that way. There are a couple such variations in foundry, very Escher-esque. It's amazing what you can do with angles and a first person perspective.
This is all looking insanely exciting! Even for someone like me, who isn't someone who uses Forge a bunch...I can't wait to see what comes out of all the new stuff and techniques people will have. Just having that option to take an object and fix or faze it looks like it'll save everyone a TON of time!
more info added... including max falcon and scorpion count...and other vehicles... No warthog info yet... Me love you long time if you can find it anywhere.
Forge: The maxium amount of players that can be in forge is still 8. "Time actively spent in the Forge does provide some credits. " <<< Thats awesome!
The Forge grid.
This is actually an object... which is HUGE!
Weapons: You will also be able to start with any weapon unlike in halo3 where you couldn't start with certain weapons. No carbine starts
Safe Zones: To make ForgeWorld playable with 4vs4 without one player getting outside the map and running off to the other side there will be safe zones. "Safe Zones limit players to certain parts of the map, as defined by the map author. If you leave the Safe Zone, you either die (hard Safe Zone) or are warned to return to the battle (soft Safe Zone.)"
This is going to be awesome, not just because it will be fun to mess around in, perhpas try and make a serious map, but because the amount of high quality maps that are sure to come from this is going to be awesome. I can't wait to play on a race track that spans all 5 zones, and then some. The whole thing has me super excited.
One of the features that I really wanted in Forge 1.0 was the ability to have 2 or more teams with each team having its own budget and ONE forger per team. This would allow for vehicle, barrier, weapon, and armor placement on the fly by 2 competing teams... could be fun. Hoping that it shows up.
I think it would be cool if set a time for you to forge a base and weapons and such and then it switches to a normal slayer mode. Or like your idea and the rest of the people are slaying =D
I think there would have to be a way to stop from forging only power weapons though.