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il Duce
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Re: Everything you need to know about Forge 2.0

Tue Jul 27, 2010 5:53 pm

What I got out of that is that in the ViDoc I thought that the lagoon area was so small that you'd have to build a vertical map there (a la Construct) for it to be a usable space... BUT EVEN THAT IS ::cens:: KIN HUGE!!!!

I'm quite literally overwhelmed by the amount of space that would need to be utilized for a forge world-wide map.
 
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Wheels36
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Re: Everything you need to know about Forge 2.0

Thu Jul 29, 2010 1:58 am

Tin cups confirmed for the golfballs, even though I may use soccer balls now since tin cups suck in any object. Think soccer ones may be more 'bouncy'.

Also something i saw is being able to make two way teleporters team specific.

Still no confirmation I have seen on number of normal warthogs. :(
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Black Knight
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Re: Everything you need to know about Forge 2.0

Thu Jul 29, 2010 3:59 pm

Gadget: Loadout Cam
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Oh, and while I was thinking about the red team's perspective, I decided to think about their actual perspective. This is a loadout cam. You can choose each team's point of view at the opening of the game with this little gadget. Nifty, eh?


Kill boundaries.- which are free
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Wheels36
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Re: Everything you need to know about Forge 2.0

Thu Jul 29, 2010 5:32 pm

Anyone here an expert at spawnpoints in the current forge? Anyone know if they will turn off the feature where red/blue switch bases each round in Reach? Its giving me hell with a map I am working on now. I want each of the 4 colored teams to always spawn at the same spots each round.
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Black Knight
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Re: Everything you need to know about Forge 2.0

Thu Jul 29, 2010 5:38 pm

Set starting points to attacking/defending/3rd team/4th team etc...

Place all the all the other spawns on the map.
Spawn respawn zones and set that to attacking/defending etc...
Increase the width and height to cover all the spawn points one team can spawn on.

So if you want red team to say spawn at lake base on Valhalla you would set starting points to attackers. You would then place all the normal spawn points and keep them neutral. You would then spawn a respawn zone to cover all the spawn points that you want red team to spawn at.

Also you only need one starting point. The other teammembers will spawn in the spawns closest to the starting spawn.
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Prime
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Re: Everything you need to know about Forge 2.0

Fri Jul 30, 2010 3:55 am

What I noticed forge world is lacking: A grid on the ground. That was so useful for me in Halo 3. I suppose you don't really need a grid now that you have special rotate options.
 
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XxxxJammyxxxX
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Re: Everything you need to know about Forge 2.0

Fri Jul 30, 2010 5:59 am

x Primeeeeeee x wrote:
What I noticed forge world is lacking: A grid on the ground. That was so useful for me in Halo 3. I suppose you don't really need a grid now that you have special rotate options.

They have added a solid grid as an item, so you can move it where you want it and put things on it.

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Prime
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Re: Everything you need to know about Forge 2.0

Fri Jul 30, 2010 7:11 am

XxxxJammyxxxX wrote:
x Primeeeeeee x wrote:
What I noticed forge world is lacking: A grid on the ground. That was so useful for me in Halo 3. I suppose you don't really need a grid now that you have special rotate options.

They have added a solid grid as an item, so you can move it where you want it and put things on it.


Ah, Ok. Cheers.
 
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Re: Everything you need to know about Forge 2.0

Fri Jul 30, 2010 7:16 am

Not sure if anyone has posted this, but you'll be able to forge Invasion maps, confirmed by John O'than or something on the Bungie.net forums.
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From the cradle to the grave, it has been a walk of shame.

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il Duce
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Re: Everything you need to know about Forge 2.0

Tue Aug 03, 2010 12:48 pm

In case you missed it on the Bungie Blog...

Peanut Butter and Jelly. Everywhere.
 
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Re: Everything you need to know about Forge 2.0

Wed Aug 04, 2010 4:00 am

duce is the man to speak to about beer pong, ive never played the game myself but it looks fun and similar to tiddlywinks

a sport where the top 4 players in the world are British! wooop wooop
 
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XxxxJammyxxxX
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Re: Everything you need to know about Forge 2.0

Wed Aug 04, 2010 6:00 am

Haut Medoc wrote:
tiddlywinks, a sport where the top 4 players in the world are British! wooop wooop

Saddest thing EVER :D.

I love reading Urk's Incompetent Cartographer articles, gives me faith that anyone will be able to have a crack at forging a map. I can't wait to see all the original ideas that spring out of the heads of people that normally wouldn't have the time and patience to sit there for hours and hours to build a map.

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HiAperture
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Re: Everything you need to know about Forge 2.0

Wed Aug 04, 2010 11:55 am

Geez, there are whole $60 games with less content then just forge world alone. An absolutely stunning and awesome improvement over the first forge for sure!

Just one common complaint I didn't see whether they fixed, is there an undo button?
 
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XxxxJammyxxxX
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Re: Everything you need to know about Forge 2.0

Wed Aug 04, 2010 12:01 pm

HiAperture wrote:
Just one common complaint I didn't see whether they fixed, is there an undo button?

I think someone from Bungie said that they haven't included an undo button because they didn't think it would be worth the time and effort.

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il Duce
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Re: Everything you need to know about Forge 2.0

Wed Aug 04, 2010 12:02 pm

No undo button, based on a coding issue similar to the one resulting in no fast forward for films. However, the improvements in object placement will make undo almost unnecessary.
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