Tier 2/3 spawn for Seaside Team. Teleporter from Blue Tyrant leads to the receiver node on the top of the Triple Room. Spawn zone inside, protected by 1-way shield doors. Laser spawns here Tier 3. The spawn zone has you facing the exit that leads to a narrow cliff walkway. It allows for more covered access to the Seaside Door; also puts the Core Capture point in sight.
Tier 2/3 spawn for Gorge Team. Teleporter from Purple Tyrant leads to the receiver node in the pic. Rockets spawn here Tier 2, in between the little rock & the small forerunner outpost straight ahead. The area has multiple access points, but it is mostly defended by it's rocky outcropping.
Tier 2/3 middle team/backup spawn, AKA the Sniper Tower. Gorge & Seaside teams can spawn here if their spawns are too hot at the moment. Sniper rifle spawns here at Tier 2, as well as the Bomb (he likes to be called Andy). The only way up is to take the gravity lift in the back, so Blargs should have a tough time getting up. 95% of the time, you can jump off from the main platform towards the Control Room without taking fall damage. The other 5% of the time, the damage is minimal.
Overview of Spartan Spawns:
"This must be the Control Room... Subtle.": Yes, the control room.
The front platforms lead to the front doors— where, of course, Andy's gonna come knockin'. Gorgeside platform has a few large ramps to go up, while Seaside is relatively ground level. I've made profuse usage of the natural pieces to give as much reasonable cover as I could to the attacking team. The Large Walkways still have some height so the Blarg spawns have some cover from the sniper.
Elite Seaside Spawn: Starting view of a huge rock (a monument to all of your sins) with the Plasma Launcher resting by it. PL is available Tier 2 onward.
Elite Gorgeside Spawn: Starting view of the gorgeside backdoor, with the Focus Rifle sitting on the platform in front of it.
Elite Middle Spawn: Waaaay in the backedy-back. Nothing for them here, except the Fuel Rod Gun on the small rock directly ahead during Tier 3.
Elite vehicle depot: accessible during Tier 3. Houses the Wraith & the Banshee. Neither of which are good for the Spartans.
Welcome to the Control Room. We hope you enjoy your stay while the Halo Ring destroys all sentient life in the galaxy.
That is, if the Covenant have their way. Completely remodeled the room so that the Kill Ball is above (being little more than aesthetics & a jetpack/possible jumping hazard) Core/Index spawns on the central pedestal. Got the Index? Good. Now GTFO.
... to here, the Core Capture point, complete with Pelican (comes in Tier 3). Added Covenant crate & antenna for some flavor.