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Yardbird92
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Invasion: Riposte 4/27/2011

Thu Apr 07, 2011 7:33 am

Map Name: Riposte
Created By: Yardbird92
Map Link:
Riposte

Flythrough(Needs to be updated):
http://www.youtube.com/watch?v=OyGxMioLRW4&feature=player_detailpage

Screenshots:
Note: I'm starting to get lazy with the updates, the T1 screenshots are no longer up to date, as well as some minor changes to T2...

Overview
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Phase 1(Territories):
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Two hill markers are placed at the beginning of the bridge, standard countdown.

Phase 2(CTF):

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Phase 3(Assault):

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Map Design Intent:
This map started out as a small CTF style map where both teams would have to battle for control of the bridge, but after I completed the bridge I already saw the potential for a competitive Invasion map. Rather than having a match where the attacking team has to double back in the third phase, this map continues to progress forward, leaving the defending team no where to hide by the end of phase three.

The Story:
The covenant have taken control of one of our data servers and currently have specialists en route to hack into our systems. This cannot happen. A small team of elites is posing as temporary security until reinforcements arrive.

The Mission:
A team of spartans must break through the enemy's defences and destroy that facility before the reinforcements arrive. After securing the far end of the bridge, additional supplies will be delivered, but you will need to unlock the armory to aquire the proper explosives. Use one of the facility's power cores to power building and open the blast doors. Once the materials are aquired, push through the enemy's last line of defense and destroy the server!


Weapons:
Phase 1:
2x Needle Rifle
2x DMR

Phase 2:
1x Sniper Rifle
1x Shotgun
1x Shade Turret
1x Focus Rifle
1x Plasma Launcher


Phase 3:
1x Rocket Launcher
1x Fuel Rod Gun


Vehicles:
Phase 1:
None

Phase 2:
1x Mongoose
1x Warthog(Default)
1x Ghost

Phase 3:
1x Falcon
1x Banshee

Base Map:
Forge World(Alaska/Montana)

Intended Number of Players: 12
Gametype Supported: Invasion
Required Variant: INV-Riposte
INV-Riposte
Symmetrical Design: No

Other Notes:
This map is designed to be played with a full group of 12 players. Otherwise, one team will seriously out power the other(especially on Phase 2).
If anyone is able to play a full game of 12 players, please semd me a link to the video so I can watch it and see how to improve the gameplay. Thanks alot and Enjoy!
Last edited by Yardbird92 on Wed Apr 27, 2011 7:58 am, edited 3 times in total.
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Re: Invasion: Riposte

Thu Apr 07, 2011 8:43 am

I have this set to download. I'll walk around it next time I get online and post some thoughts here.
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Yardbird92
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Re: Invasion: Riposte 4/9/2011

Fri Apr 08, 2011 11:21 pm

As of 4/9/11, there is a new version of the map available! Anything downloaded prior to this post is no longer up to date.
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DOM
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Re: Invasion: Riposte 4/9/2011

Fri Apr 08, 2011 11:48 pm

Hey man I just downloaded this and flew around it the other day. Now there's a new one...? Great... lol
It looked interesting. I say we play it sometime... :)
Retired Admin (even though current "leadership" doesn't acknowledge it.)
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Yardbird92
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Re: Invasion: Riposte 4/9/2011

Sat Apr 09, 2011 1:40 pm

HWM DOMIN8 wrote:
Hey man I just downloaded this and flew around it the other day. Now there's a new one...? Great... lol
It looked interesting. I say we play it sometime... :)



Sounds awesome yo! Hit me up anytime on XBL!!
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acshinobi
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Re: Invasion: Riposte 4/9/2011

Tue Apr 12, 2011 9:42 am

I had fun playing this invasion map the other night though some in the party where complaining about too much running (Personally I thought it wasn't too bad and it's not like we're physically running lol where using controllers :P). A bit weird though because no one told us the Tier order ::panic:: but once we figured it out we had our game together ::bump:: . It was interesting to have a unique order Terr./CTF/Assault to the regular Terr./Terr./CTF or Terr./Assault/CTF as there really is no set order for Invasion just as long as it works (which it did (dance)) .Tier 1 was fairly straight forward as I held my side without a care as an elite ::mrgreen:: and assaulted the closest territory near me with extreme caution when I was a Spartan. On Tier 2 Offence we got locked many many times just getting the core forget about getting up the stairs ::help::, which I thought was intense. We had a choice of having a Special Beam Cannon (Focus Rifle) melt our faces off or Needles blowing us up like balloons. On Tier 3 we had a bit of a struggle (again ::lol::) within the couple minutes or so but we eventually got the bomb out and began our attack ::hog:: . I got the bomb and brang it to the Tier 3 Bomb site (thanks to my mates ::collab:: ) but unluckily was not able to get it to the bomb plate in time ::FP:: . Also I'm glad there was no Wraith on this map (I heard a couple of people talking about it when I was in the lobby) otherwise I don't think that attack would've gotten that far :(. It was a good decision to leave it out as the Banshee blocked us pretty hard by destroying all of our vehicles and then fart bombing us at the beginning of Tier 3 ::roll:: (You know who you are ::lol:: ). All in all, I had Lolz and a GG playing this map but I think the objectives may have been just a bit too far (just a bit :P) from each other, but ::thumbs:: regardless bro.
 
Yardbird92
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Update- 4/27/11

Wed Apr 27, 2011 7:57 am

Thanks, acshinobi,

Well I just posted a new update, but the screenshots have yet to be changed(I prob won't get to that at all). T2 has undergone a signifigant change. In addition, I added a mancannon to T3 to make the Assault more manageable.

I really don't want to abandon this Idea, bu the mission is just way too impossible..I'm dooing all I can to help the spartans out without completely screwing the elites..
Input??
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