I had a lot of fun with this most recent playthrough though, I think thats because I was paired up with Jedi and he had a revenant so...
Okay, Tier 1 bravo defense I was able to use the DMR and go far left, sit behind a small rock and do some work. Its not too powerful but its there in case anyone else had noticed it being a problem OR if it becomes a problem because I pointed it out. I don't think its too powerful because the spartans have almost no room to push up so I think they should be able to push out.
Tier 2 played very well IMO with the exception of a lot of vehicle highjacking but thats a problem with the proximity needed on the map. No ideas on how to fix that one.
So, there was a hiccup with the core cap platform. I know someone has already added a grid under the water to fix a symptom but the cause was an explosion. Whether it was caused by lag or something else I'm not sure but I was able to destroy a covenant battery that was merged into the core cap as decoration. I did this in game using the falcon turret and I have NOT been able to reproduce it in forge. I'm gonna suggest moving the platform up just a hair or lowering the batteries so this doesn't happen again because, in THEORY, if these maps get into MM they will be played A LOT (to begin with). Although we've only seen this once in our many many playtests the odds of it happening again should be zero not 1:100.
Overall I had a really good time. We were lucky to be successful in our first attack T1 thanks to nice double kill by Mantis' grenade. He did this from the newly opened up middle path, taking out the defending middle spartans. This allowed him to look right into bravo and help team shot with his nerf and his battle buddy helped Jedi and I take the territory. BlacKnight and Able were able to do their jobs and keep Sarge and Yozi busy. It probably will never go so smooth again but thats why we have playtests. I'm really happy with the way this map has played lately and I'm looking forward to getting another go on it!