Overgrowth:(FW gulch)Spawn (Bravo, Mid, Alpha):Bravo
Tier 1Describe the pathing you used on the map to advance and/or defend to the territory or territories.Advance, stuck close to the wall and ducked in and out of cover. Spartans held the guard watchpost pretty well so I tried to go towards mid but it was even harder... eventually the two routes that proved most effective for P1 were up against the cliff wall and just below the watchpost which was somewhat safe from the bravo spartans spawn.
Defending, was very easy keeping our side held. The occasional mid team would flank us but we realized after the fact that our P1 was so easy because the attackers had no Needle Rifles.
BUT that was our fault for playing the wrong version so, sorry about that!
Which territory did you find most vulnerable and why?I think Alpha was because it was very open to Elite fire (when we had Needle Rifles) where Bravo had a building right next to it blocking the middle and Alpha teams from shooting past it. Alpha and Mid Elite teams were able to shoot into Alpha very easily and the Bravo team was able to take over the mid building and assist with great protection from their spartans.
If your spawn had a DMR/Needle Rifle, how did you use it?We HAD one and we used it to cross map a little but mostly to unseat the spartans from the watchpost and push up... the area was very hard for us to hold, even for a little bit, so that sucked because the spartans could respawn quicker than I could spawn a buddy.
Describe the setup used, if any, to take/defend the territory or territories.Team fire with NeRf and taking the middle building with the help of middle team ensures the capture of the territories by at least distracting the spartans and drawing them away from the objs.
Tier 2Which power weapon (if any) spawned near you? How did you use it?Plasma Launcher... (coulda been T3) I picked it up once and as soon as I did the game ended... i still managed to stick Sarge in the warthog as he was trying to stop the Core but I guess thats T3.
Which territory did you feel more inclined to attack and why?Bravo, of course, But I managed to get behind the base and get into both hills a little bit.
Describe the power positions, if any, you noticed for the defenders.The high ledge will always be a concern but I don't think it was too powerful since the spartan sniper has a clear view of it.
Describe the vehicle gameplay you noticed for tier 2.Wraith, ghost, and Warthog were both out and about I think but I was mostly on foot. I managed to get across the map to the alpha spartans spawn and camp there for a bit with the help of the ghost. It was ALMOST taken down by laser but I managed to knock him out of scope just before he fired causing a miss. This was all from far Alpha side.
Tier 3Did any new power weapons spawn near you? How did you use them?Plasma Launcher, nope.
Did you find the core easy to attack/defend? If so, why?I never touched the core but on offense because my team had it out before I ever got close to it.
Describe the setups used to attack/defend the core.Attacking: spread the spartans out, use one Elite to keep the bravo team at bravo spawn and one elite to keep the alpha team at alpha spawn and let those Elites Battle Buddies help them and clean up the spartans while the middle team pulls core. Keep the spartans respawing staggered to assure plenty of Elites are on hand to help middle team pull.
Skunk.
Describe the vehicle gameplay for tier 3.The tanks never seemed to last too long and on a
different playthrough I recklessly took our warthog out to the elites vehicle spawn because I saw their banshee on spawn so that happened and the elites were stopped because of it... I think... its hard to tell because the Alpha elites spawn SO close to the core cap that they could've death walked it in.
MiscellaneousDid you enjoy the map? Explain why or why not.Yes, the timing might've been a little off with regards to weapons/vehicles spawns and the phases ending so quickly but I think with more playtests it will be refined to achieve optimum levels of "fun".
Did you notice a theme/location to the map? If so, what did you think it was/The base looked very Human, which is an accomplishment given the gray of FW objects. The sandbags and UNSC cover next to the Guard posts helped with that and the Vehicle bay with its curved roof looked distinctly human.
Provide any addition feedback you may have here.I'm eager to play on this map again after the most recent changes made. I know the forgers take an active role in playtesting and they do a great job of taking the feedback offered into consideration.
With more playtesting and refining this map will easily be one of the top 5 Custom Invasion maps out there.