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WatchGrassGrow
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Respawn (Ricochet) [A Work-In-Progress]

Thu Aug 22, 2013 1:17 pm



Welcome to Respawn, this magical map is designed for the amazing new gametype Ricochet and I must stress is a Work-In-Progress. I would love people to get on and look around it with me as I'm looking for a lot of feedback on the slaying portion of this map. (Player and Weapon spawns, sightlines, cover, all that fun stuff)
Currently I'm thinking this is a 6v6 map right now, but I'll be making a condensed version for 4v4 with the intent of trying to get this into matchmaking eventually.

As I take you on a tour of this wonderful map, I remind you that it is not finished and many of the rides are being made as we speak...

First up on our tour we have the two bases.
Red Base: (Both are exactly the same)


They're both fairly simple with a big open Net-Like front for getting a good shot in, with two entrances on the sides to try and run up.
To the left there's a mongoose, and to the right there's a Man Cannon to either try and launch the ball away or to get over to your sniper tower quickly. There is also a small section of cover under some glass to protect yourself running from your base, or trying to get into the enemy's base.
Last edited by WatchGrassGrow on Thu Aug 22, 2013 2:00 pm, edited 5 times in total.
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WatchGrassGrow
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Re: Respawn (Ricochet) [A Work-In-Progress]

Thu Aug 22, 2013 1:21 pm

Next up we have the ball's Initial Spawn:


The ball initially spawns in the middle of the map on top of a steep hill. This is to keep it difficult to (Effectively) grenade spam the ball, and to force a little CQC action for the ball. Once you get it though, you're completely exposed to the enemy team so you're gonna have to quickly decide where you wanna go, otherwise you might get sniped or at least shot down. In that case you better hope the ball rolls back down to your team...


Finally we have a Tri-Leveled Sniper Tower for each team on their right side.


The ball will respawn here for each tower (Blue and Red). The ball itself is located in the center of the tunnel, with an entrance in the middle directly above and in front of the ball. Inside of the tunnel is a Needler, and on top is a Fuel Rod Gun.
Last edited by WatchGrassGrow on Thu Aug 22, 2013 2:04 pm, edited 1 time in total.
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WatchGrassGrow
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Re: Respawn (Ricochet) [A Work-In-Progress]

Thu Aug 22, 2013 1:45 pm


Above the tunnel is a small space for a Railgun to spawn, and it gives you clear sight of the enemy's base. Your base is blocked from view so if the enemy takes control, they only have sight of their own base from down there.


On top of this tower is a Sniper, and a view of the whole map. However you are completely exposed to the other sniper spawn, and you have no cover to back into or hide behind up there.


That's about it for now. I accidentally'd everything and made it much bigger than I originally intended to. Once I really nail everything down on this map I'm gonna keep it, but I'll be compressing it to a much better 4v4 size map. Like I said before too, I'd really like some people to get on and help me figure spawns and such out since that's not really my forte.
I love Ricochet and I've built everything on this map with scoring in mind so far, but slayer portions of the game are very important and I need help developing that part of the map.
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Re: Respawn (Ricochet) [A Work-In-Progress]

Fri Aug 23, 2013 6:18 am

Looks good from what I can see now, will try to get a game on this when the gamemode is available to me.
aaaand maybe i should download forge island as well.
 
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Re: Respawn (Ricochet) [A Work-In-Progress]

Sun Aug 25, 2013 12:28 am

Ricochet is a ton o' fun. Looking forward to trying your map with a party Grass!
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