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The Wheelmen Way organizes players into four squads of three players to tackle different objectives in Warzone, named Assault, Backup, Containment, and Defense.
Assault (Alpha): Take down enemy AI bosses and push bases.
Backup (Bravo): Sustain objectives and respond to calls for help, primarily with light vehicles.
Containment (Charlie): Slay the enemy team from a forward position; keep them contained.
Defense (Delta): Anchor your team from your primary base, usually your Armory. Kill your team's bosses
To sort your squads, go into a custom lobby, then have everyone switch to the colors of the squads above.
Gameplan: Squads B, C, and D establish map control and support to enable the A squad to take down high-point objectives (bosses and cores). Generally, whichever teams gets two of the three Legendary bosses will likely win the game.
Everything after this point is about the mentality and philosophy of the system, as well as some specifics. I recommend jumping down to specific squads or maps at this point. I will describe opening strats for each squad, and elaborate a bit by map, and then I will elaborate on the specifics of each squad.
Remember to participate in the Great Assist Continuum.

HWM Guardian said:Warzone is full of so much drama. There are subplots happening all over the map. You could be crouch-walking around the Spire to flank the top, and the enemy team’s Ghost will find you and ruin you, or that same Ghost may go flying past you at Mach 7 because it’s being chased by your team’s Warthog.
We want to make sure you can pull off that flank. We want that enemy Ghost running from your Hog every time.
As for Warzone scoring, each neutral base earns one point every five seconds, each spartan kill earns one point, small bosses earn 25 points, and legendary bosses earn 150 points. to put that in perspective, one boss is equal to 2:05 of a single base control. The system maximizes the scoring potential of your team.
Spoiler: show
The squad system breeds trust, which leads to teamwork, which leads to satisfying wins.
The Squads
Each squad has different priorities. Below are some recommendations for them.

These are your power slayers. The Assault squad should consistently disrupt the enemy's setups. They will push and flank the enemy constantly to either steal their bosses or take their bases from them. These three players should rally together with REQs and push together to create additional problems for the enemy to solve besides taking out your other squads or setting up for bosses.
There are three primary roles on Assault:
- Base Clearer - Coordinates the base push, calls the interior setup
- Assassin- Coordinates the boss steal on the enemy side, or takes down major enemy threat.
- Bodyguard - Power slays to anchor objective pushes

These are your light vehicle specialists and your primary shotcaller. The Backup squad provides quick-response support to the rest of the team. Normally, we use Warthogs, Ghosts, and Gungooses for this as they are readily available as common REQs. The Backup team can make it exceedingly difficult for the enemy team to organize a coordinate push, and provide quick support for the Assault team to kill a boss cleanly and then help Containment hold the forward position.
Spoiler: show
If the other team is proactive about shutting down vehicles, help control the middle base or help take it on foot. Remember that Backup team provides support for the aggressiveness of the team. This team is the one likely to pull off the sneaky flank.
There are three primary roles on Backup:
- Driver - Maintain map control; kill enemies in transition near contested areas. Upgrade to stronger ground vehicles.
- Gunner - Slay everything from the turret. Upgrade to aerial vehicles.
- Floater - Find drama. End it.

These are your forward slayers. They are going to take over strong positions to force the enemy team back. They’re posted up with BRs (usually) early game from the middle or pushing the middle.
Late game they’re likely to spawn higher value power weapons and vehicles to continue pushing forward onto the other team.
There are three primary roles on Containment:
- Anchor BR - Holds the strongest position in the major area of contest. Coordinate other two members
- Support BR - Hold the flank of the power position to create cross fire
- Flank BR - Move around the anchor position being held to shoot enemies in the back

These are your support slayers. They anchor the team and provide the safest spawns possible for people. They keep enemies controlled on your side of the map and ensure that anyone who spawns at the Armory has a low chance of being spawn-killed. They also secure bosses within your team's zone of control.
There are three primary roles on Defense:
- Sentry - Survey the map and keep the entire team positioned well.
- Boss Slayer- Takes out bosses and puts useful power weapons in play
- Ranger- Long range fire to strengthen the containment anchor.
Opening Strategies
Like any Halo game, the overall tone of the game is established within the first minute. As such, blitz strategies tend to be very effective. Clear the main base quickly (beat 20 seconds), and then simultaneously take both armories to allow for an easier time taking mid. Controlling mid makes everything else easier.
For Map Callouts, please click here.
Exiting the Pelicans: Quickly glance right and left, move toward the nearest REQ station and kill all enemies down that path. Inside the bases, another group of Prometheans will warp in near both doors. Headshot the Crawlers and teamshoot the soldier, aiming for the glowing bits.

Attack the enemy Armory at the start. All three bases are so close on this map that forcing the enemy team back to their main base spawns early can cripple them.
Spoiler: show
Whether your team takes both armories or not, you must secure your Armory quickly (read: first) to ensure your teammates get forward spawn needed to fight for mid. Containment’s job is to delay/capture the enemy Armory to reduce the numbers they can bring forward to the Garage.

Focus on the Fortress. The legendary boss and the strength of the Fortress position make it too important to attack the opposing Armory first.
Note: Anyone planning to get in a vehicle should not run over soldier corpses. Others need the splinter grenades.
Spoiler: show
After the AI boss dies, both teams will fully commit to taking the Fortress. Regardless of which team gets the boss, fight for Fortress control.

Disrupt/Take the opposing Armory to control mid. Deal with the hunters.
Spoiler: show
The Defense team can take the elites out in the Red Caves or Blue Passage to use their swords to help take down the hunters if they prove persistent.

Oriented looking at the Monument from your home base, secure the Left Garage and the Monument, then try to quickly take the Right Garage.
Spoiler: show
Final Tips
- Try to rely on the people in your squad to solve problems as they’re going to likely be dealing with the same problems as you.
- Focus on your role. The teamwork will sort itself out if everyone is sticking to their role.
- Don’t use REQ stations or spawn high-value REQs at contested or unsafe bases.
- If you need to spawn a vehicle at your home base, physically spawn first and use a REQ station at the home base, otherwise you spawn at Garage or Fortress.
- Keep callouts short and direct. There are a lot of people talking.
Have fun!